![]() The current release is Unreal Engine 4, designed for Microsoft's DirectX 11 and 12 (for Microsoft Windows, Xbox One, Windows RT) OpenGL (for OS X, Linux, PlayStation 4, iOS, Android, Ouya and Windows XP) and JavaScript/WebGL (for HTML5 Web browsers). With its code written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today. Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs, and other RPGs. The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal. Continously evolving to serve not only its original purpose as a state-of-the-art games engine, today it gives creators across industries the freedom and control to deliver cutting-edge content, interactive experiences, and immersive virtual worlds. Unreal Engine is the world’s most open and advanced real-time 3D creation platform. Book: Rigging for Games by Eyal Assaf, 2015: based on using Maya and Unity. # Pipeline: export & import assets to game engines Assignment: Continuously work on your process report. ![]() Hands on studio: team discussion & making. Making: Shading, texturing, and UV unwrapping. Presentations: team based progress report. Lecture: Introducing UV texturing and texturing pipeline.
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